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AI Insights · Timothy · October 2024

Top 5 2D Realistic Games Performance in Lithuania, Q3 2024

Discover the performance trends of leading 2D realistic games in Lithuania, with insights on downloads, revenue, and active users for Q3 2024.

Top 5 2D Realistic Games Performance in Lithuania, Q3 2024

In the third quarter of 2024, the top 2D realistic games on a unified platform in Lithuania showed varied performance trends. Let's explore the data provided by Sensor Tower.

Evony from TOP GAMES INC. saw a diverse range of financial and user engagement metrics. Weekly revenue showed significant fluctuations, starting at approximately $1.4K and peaking at $3.3K by the end of July, before gradually declining to around $1.7K by the end of September. Downloads began at about 819, dropping steadily to 439 by the end of the quarter. Weekly active users also experienced a downward trend, starting at 3.3K and decreasing to 2.6K.

Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED exhibited a generally stable revenue pattern, with a notable increase mid-quarter, peaking at over $2K. The downloads remained relatively low throughout the quarter, with a slight increase in early September to 88 downloads. Weekly active users showed a peak of 345 in early September before declining to 156 by the end of the quarter.

Zynga Poker ™ - Texas Hold'em from Zynga Inc. maintained a consistent weekly revenue stream, starting at $1.5K and closing the quarter at approximately $1.9K. Downloads showed a gradual increase, peaking at 360 by the end of September. The game retained a stable weekly active user base, hovering around 11K throughout the quarter.

Sea of Conquest: Pirate War by FunPlus International AG experienced fluctuating revenue, starting at $1.7K and dropping to $897 by late September, before slightly recovering to $1.2K. Downloads remained relatively stable, with a slight peak in late July at 310. Weekly active users showed a consistent increase from 2.7K to 3.1K over the quarter.

Kiss of War by TAP4FUN (HONGKONG) LIMITED had a more erratic revenue performance, starting at $1.4K, dropping mid-quarter, and peaking at $2.7K in late September. The game had minimal downloads, peaking at 8 in early September, with a sparse active user presence.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024